WaxHeart is an atmospheric horror 3D platformer where you play as a wax boy with a lantern for a heart, journeying through a dark, ruined world in search of his lost memory. It’s an adventure set in a sunless world filled with monsters and mysteries. The light from your lantern-heart helps you find your way through the darkness, but also alerts monsters of your presence. As you explore, you will discover the cruel fate of the world, and the role you play in it.
About Us
Hello from the Waxheart Team!What started off as a thesis project for Laguna College of Art + Design’s Game Design MFA program has now grown into a team of developers who’ve volunteered countless hours to creating the kind of game they can be proud to be involved in. This team consists of industry professionals, game development students from several Southern California universities and beyond, and recent grads looking to break into the industry.This blend of experience levels has provided a place for so many talented individuals to find direct mentorship, bolstering their resumes as they seek out careers in the games industry. Over the two years of production, Waxheart has contributed to at least a dozen team members finding their first industry jobs.
The credits below include all team members who have contributed to the project over the course of its production, including Waxheart Alumni who have now moved on to studios such as Blizzard, SuperGenius Studios, and William Chyr Studio.As the project evolves, the team has ambitions of taking the game to a full release, and with that, start a brand new indie studio. The Waxheart team is currently seeking funding to fully realize its vision for the project.
The Team
Michael Wolf
Game Director
Concept Art
Katherine "K" SosnovskyMikala "Baz" Bracker
Olivia Choi
Curran Gregory
Cheyenne Isola
Maggie Jablonski
Vladimir Klimov
Caitlyn Oakes
Lauren Oien
Piankhi Robertson-Chambers
Heather Schwartz
Andrew White
Dragan "Soleres" VelickovicSabrina FasanellaAlexa Cozlovschi
Emily MacIntyre
Donecia MontgomeryKC Carl
Mary Ashley Uy
Heather Wright
Art DirectorConcept Artist
Concept Artist
Concept & Lighting Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept ArtistLead Storyboard Artist & Concept ArtistStoryboard & Concept Artist
Storyboard & Concept Artist
Storyboard & Concept ArtistUI/UX & Concept Artist
UI/UX Artist
UI/UX Artist & Graphic Designer
3D Art
Eden Reyes
Kylie Olson
Daniel Rodriguez VillanuevaColton Hordichuk
Nadine Malan
Adrian Montano
Brittany ReinhardJayson Antido
Maria Climent
Antoine "Liko" Descamps
Rhen Lundell
Rebecca Luna
Madelyn Milligan
Wylie Mitchell
Jake Pennfield
Jon Oppenheimer
Sydney Sims
Alexis Sophabmixay
Sarah Thomas
Logan Twardowski
Alex UttingFiona Fairbairn
Jay Herrera
Aurora Mendez
Brandon RayAbdallah Talaat
Lead 3D Artist
Lead 3D Artist
Lead 3D Artist3D Character Artist
3D Character Artist
3D Character Artist
3D Character Artist3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist3D Texture Artist
3D Texture Artist
3D Texture Artist
3D Texture ArtistAdditional Contributions
VFX
Nicholas WillisJaeyeon Lee
Sen Ng
Robyn Pelayo
Lead VFX ArtistVFX Artist
VFX Artist
VFX Artist
Animation
Echo Baxter
Lindsay Besing
Kiki Callaghan
Franco Cappuccio
Jihoon Choi
Gregory Jaszkowiak
Dru Peirce
Miles SmartPierre SchantzSebastian Oregon
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator3D Character RiggerAdditional Contributions
Engineering
Kevin Chao
Ben Chiaro
Chloe Culver
Nour Hamade
Boyuan "Ryan" Huang
Kristopher Kath
Jessica Le
Joel Lee
Hanson Nguyen
Cameron Rosenthal
Robbie Wagner
Steven Yacoub
Melody YangJasper Doan
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer & Tech Artist
Unity Engineer
Unity Engineer
Unity Engineer
Unity EngineerAdditional Contributions
Audio
Seth LeueBassel Atout
Janie ChenMiles Caraker
Audio DirectorComposer
ComposerLead Technical Audio Designer
Production
Ian RingParker Charles
Peter Doria
Martin GarciaKendrick Ng-Yow
Lisa WangFrank SantomauroJoseph Chiaro
ProducerLevel Designer
Level Designer
Level DesignerProduction Assistant
Production AssistantCinematic ProducerTrailer Editor & Capture Artist
Special Thanks
Seth Marinello
Matthew Miller
Anthony Ramirez
Heather Wright
Join the Team
While we already have a large team of capable artists and engineers, we could always use more help!These are unpaid, volunteer roles - we are looking for students and passionate people who are trying to break into the industry.Even if there isn't a role for you in our current list, feel free to submit an application! We'll keep it on file for future openings.
Available Roles
We are actively recruiting italicized/bolded roles
Art
Tech Artists (Unity)
VFX Artists (Unity)
Level Designers
Animators (Maya)
Texture/Material Artists
3D Environment Artists (Unity)
Engineering
No Current Openings
Other
Social Media Manager
Application
Please fill out the form below and include answers to the following questions:
If you are a student, what school do you attend, what year are you, and what is your major?
What games have you worked on previously, and what was your role on those teams?
Why are you interested in working on this project?
Alternatively, you can email your responses directly here.
Extras
Design Documents
Game Demo
Password available upon request
Pitch Decks
Project Timeline
We began pre-production in February 2022 as a thesis project at LCAD, and transitioned to a full production after graduation in May 2023.
We are currently expecting to release in late 2026.
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