WaxHeart is an atmospheric puzzle adventure where you play as a wax child with a lantern for a heart, journeying through a dark, ruined world in search of their lost memory. It’s an adventure set in a sunless world filled with monsters and mysteries. The light from your lantern-heart helps you find your way through the darkness, but also alerts monsters of your presence. As you explore, you will discover the cruel fate of the world, and the role you play in it.
About Us
Hello from the Waxheart Team!What started off as a thesis project for Laguna College of Art + Design’s Game Design MFA program has now grown into a team of developers who’ve volunteered countless hours to creating the kind of game they can be proud to be involved in. This team consists of industry professionals, game development students from several Southern California universities and beyond, and recent grads looking to break into the industry.This blend of experience levels has provided a place for so many talented individuals to find direct mentorship, bolstering their resumes as they seek out careers in the games industry. Over the two years of production, Waxheart has contributed to at least a dozen team members finding their first industry jobs.

The credits below include all team members who have contributed to the project over the course of its production, including Waxheart Alumni who have now moved on to studios such as Blizzard, SuperGenius Studios, and William Chyr Studio.As the project evolves, the team has ambitions of taking the game to a full release, and with that, start a brand new indie studio. The Waxheart team is currently seeking funding to fully realize its vision for the project.
The Team
Michael Wolf
Game Director
Concept Art
Vladimir Klimov
Luca Dolcini
Stephanie Jimenez
Alfredo "Fred" Palmieri
Piankhi Robertson-Chambers
Samantha Summers
Heather Wright
Lead Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
Concept Artist
UI/UX Artist & Graphic Designer
3D Art
Kristina Tran
Adrian Montano
Justin Armstrong
Naomi Borrego
Bryan E. Carbajal
Nat Chamroensaksri
Emma Cooper
Antoine "Liko" Descamps
Renato Angelo de Leon
Elisa Prizzon
Alexis Sophabmixay
Annie Tran
Alexander D'Antuono
Lead 3D Artist
3D Character Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Environment Artist
3D Texture Artist
Red Raccoon Art House
José Beltrán
Sakura Shinomiya
3D Environment Artist
3D Environment Artist
VFX
Nicholas Willis
Daniel Becirevic
Rob Davis
Margo Silcheva
Lead Tech Artist
VFX & Tech Artist
VFX & Tech Artist
VFX & Tech Artist
Animation
Miles Smart
Kiki Callaghan
Rossana Diez Mostajo
Aditi Dhople
Armando Legaspi
Zoe Stewart
Simone Turrisi
Brendan Barry
Lead 3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Character Rigger
Engineering
Andrew Chau
Isaac Craig
Dexter Estrada
Jessica Le
Joel Lee
Mikyle Mosquera
Jasmine Rasmussen
Andrew Sipes
Robbie Wagner
Steven Yacoub
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer & Tech Artist
Unity Engineer
Unity Engineer
Unity Engineer
Unity Engineer & Producer
Audio
Miles Caraker
Janie Chen
Lead Technical Audio Designer
Composer
Production
Kendrick Archer
Ian Ring
Peter Doria
Martin Garcia
Jay Krataithong
Chiril Russu
Braden Ursa
Sam Mayer
Brooke Reinhard
Kira Davis
Joseph Chiaro
Producer
Producer
Lead Level Designer & Producer
Level Designer
Level Designer
Level Designer
Level Designer
Production Assistant
Social Media Manager
QA Analyst
Trailer Editor & Capture Artist
Special Thanks
Seth Marinello
Matthew Miller
Anthony Ramirez
Heather Wright
Join the Team
While we already have a large team of capable artists and engineers, we could always use more help!These are unpaid, volunteer roles - we are looking for students and passionate people who are trying to break into the industry.Even if there isn't a role for you in our current list, feel free to submit an application! We'll keep it on file for future openings.
Available Roles
We are actively recruiting underlined roles

Art
Concept Artist
Design
Technical Level Designer (Unity)
Engineering
(None)
Other
Production Assistant
Social Media Manager
Marketing Coordinator
Application
Please fill out the form below to apply
Alternatively, you can email your responses directly here.
Concept Art & In-Game Image Gallery
Where there’s a wick, there’s a way—see how WaxHeart is taking shape, one glowing step at a time. This gallery showcases concept art, character designs, and in-game previews, offering a look behind the curtain at our creative process. Each piece reflects the work of our talented artists who are bringing this world to life. As the game evolves, so will this collection, documenting the journey from concept to completion.
Story Development
Characters & Creatures
Environments & Locations
Extras
Design Documents
Game Demo
Password available upon request

Pitch Decks
Project Timeline
We began pre-production in February 2022 as a thesis project at LCAD, and transitioned to a full production after graduation in May 2023.
We are currently expecting to release in late 2026.
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